AWS::GameLift::GameSessionQueue PlayerLatencyPolicy - AWS CloudFormation

AWS::GameLift::GameSessionQueue PlayerLatencyPolicy

The queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.

Syntax

To declare this entity in your AWS CloudFormation template, use the following syntax:

Properties

MaximumIndividualPlayerLatencyMilliseconds

The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

Required: No

Type: Integer

Minimum: 0

Update requires: No interruption

PolicyDurationSeconds

The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

Required: No

Type: Integer

Minimum: 0

Update requires: No interruption

See also