Adding particle effects - Lumberyard User Guide

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Adding particle effects

Lumberyard includes an advanced particle effects system that you can use to simulate explosions, fire, smoke, sparks, water spray, fog, snow, rain, and other effects. Use the Particle Editor to create and manage particle effects in your game. You can place particle emitters in your level, link them to an object, set up a material to define a custom effect, and control these effects from Script Canvas and the Track View.

Lumberyard uses two shaders for rendering particles:

  • Sombreador de partículas – Render particle effects that are affected by light. Estos efectos pueden proyectar sombras y producir reflejos.

  • Sombreador ParticleImposter – Render mesh particle effects that are not affected by light. Estos efectos no proyectan sombras ni producen reflejos.