GameSession
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status
is set to TERMINATED
.
Amazon GameLift retains a game session resource for 30 days after the game session ends. You can reuse idempotency token values after this time. Game session logs are retained for 14 days.
Contents
Note
In the following list, the required parameters are described first.
- CreationTime
-
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Type: Timestamp
Required: No
- CreatorId
-
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- CurrentPlayerSessionCount
-
Number of players currently in the game session.
Type: Integer
Valid Range: Minimum value of 0.
Required: No
- DnsName
-
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Type: String
Required: No
-
- FleetArn
-
The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.
Type: String
Pattern:
^arn:.*:fleet\/fleet-\S+
Required: No
- FleetId
-
A unique identifier for the fleet that the game session is running on.
Type: String
Pattern:
^fleet-\S+
Required: No
- GameProperties
-
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.Type: Array of GameProperty objects
Array Members: Maximum number of 16 items.
Required: No
- GameSessionData
-
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
Type: String
Length Constraints: Minimum length of 1. Maximum length of 262144.
Required: No
- GameSessionId
-
A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- IpAddress
-
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
^[0-9A-Fa-f\:\.]+
Required: No
- Location
-
The fleet location where the game session is running. This value might specify the fleet's home Region or a remote location. Location is expressed as an AWS Region code such as
us-west-2
.Type: String
Length Constraints: Minimum length of 1. Maximum length of 64.
Pattern:
^[A-Za-z0-9\-]+
Required: No
- MatchmakerData
-
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
Type: String
Length Constraints: Minimum length of 1. Maximum length of 390000.
Required: No
- MaximumPlayerSessionCount
-
The maximum number of players that can be connected simultaneously to the game session.
Type: Integer
Valid Range: Minimum value of 0.
Required: No
- Name
-
A descriptive label that is associated with a game session. Session names do not need to be unique.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- PlayerSessionCreationPolicy
-
Indicates whether or not the game session is accepting new players.
Type: String
Valid Values:
ACCEPT_ALL | DENY_ALL
Required: No
- Port
-
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Type: Integer
Valid Range: Minimum value of 1. Maximum value of 60000.
Required: No
- Status
-
Current status of the game session. A game session must have an
ACTIVE
status to have player sessions.Type: String
Valid Values:
ACTIVE | ACTIVATING | TERMINATED | TERMINATING | ERROR
Required: No
- StatusReason
-
Provides additional information about game session status.
INTERRUPTED
indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.Type: String
Valid Values:
INTERRUPTED
Required: No
- TerminationTime
-
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Type: Timestamp
Required: No
See Also
For more information about using this API in one of the language-specific AWS SDKs, see the following: