GameSessionPlacement
This object includes the full details of the original request plus the current status and start/end time stamps.
Contents
In the following list, the required parameters are described first.
- DnsName
-
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
. -
Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Type: String
Required: No
-
- EndTime
-
Time stamp indicating when this request was completed, canceled, or timed out.
Type: Timestamp
Required: No
- GameProperties
-
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).
Type: Array of GameProperty objects
Array Members: Maximum number of 16 items.
Required: No
- GameSessionArn
-
Identifier for the game session created by this placement request. This value is set once the new game session is placed (placement status is
FULFILLED
). This identifier is unique across all Regions. You can use this value as aGameSessionId
value as needed.Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- GameSessionData
-
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
GameSession
object with a request to start a new game session (see Start a Game Session).Type: String
Length Constraints: Minimum length of 1. Maximum length of 262144.
Required: No
- GameSessionId
-
A unique identifier for the game session. This value is set once the new game session is placed (placement status is
FULFILLED
).Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- GameSessionName
-
A descriptive label that is associated with a game session. Session names do not need to be unique.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- GameSessionQueueName
-
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
[a-zA-Z0-9-]+
Required: No
- GameSessionRegion
-
Name of the Region where the game session created by this placement request is running. This value is set once the new game session is placed (placement status is
FULFILLED
).Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- IpAddress
-
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is
FULFILLED
).Type: String
Length Constraints: Minimum length of 1. Maximum length of 128.
Pattern:
^[0-9A-Fa-f\:\.]+
Required: No
- MatchmakerData
-
Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 390000.
Required: No
- MaximumPlayerSessionCount
-
The maximum number of players that can be connected simultaneously to the game session.
Type: Integer
Valid Range: Minimum value of 0.
Required: No
- PlacedPlayerSessions
-
A collection of information on player sessions created in response to the game session placement request. These player sessions are created only once a new game session is successfully placed (placement status is
FULFILLED
). This information includes the player ID (as provided in the placement request) and the corresponding player session ID.Type: Array of PlacedPlayerSession objects
Required: No
- PlacementId
-
A unique identifier for a game session placement.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 48.
Pattern:
[a-zA-Z0-9-]+
Required: No
- PlayerLatencies
-
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions.
Type: Array of PlayerLatency objects
Required: No
- Port
-
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is
FULFILLED
).Type: Integer
Valid Range: Minimum value of 1. Maximum value of 60000.
Required: No
- StartTime
-
Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).Type: Timestamp
Required: No
- Status
-
Current status of the game session placement request.
-
PENDING -- The placement request is currently in the queue waiting to be processed.
-
FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
-
CANCELLED -- The placement request was canceled.
-
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
-
FAILED -- GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.
Type: String
Valid Values:
PENDING | FULFILLED | CANCELLED | TIMED_OUT | FAILED
Required: No
-
See Also
For more information about using this API in one of the language-specific AWS SDKs, see the following: