Amazon GameLift Service
API Reference (API Version 2015-10-01)

MatchmakingConfiguration

Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration.

Contents

Note

In the following list, the required parameters are described first.

AcceptanceRequired

Flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.

Type: Boolean

Required: No

AcceptanceTimeoutSeconds

Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

Type: Integer

Valid Range: Minimum value of 1. Maximum value of 600.

Required: No

AdditionalPlayerCount

Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

BackfillMode

Method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates that GameLift creates StartMatchBackfill requests whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.

Type: String

Valid Values: AUTOMATIC | MANUAL

Required: No

CreationTime

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Type: Timestamp

Required: No

CustomEventData

Information to attach to all events related to the matchmaking configuration.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 256.

Required: No

Description

Descriptive label that is associated with matchmaking configuration.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

GameProperties

Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Type: Array of GameProperty objects

Array Members: Maximum number of 16 items.

Required: No

GameSessionData

Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 4096.

Required: No

GameSessionQueueArns

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue name>. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any region.

Type: Array of strings

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: [a-zA-Z0-9:/-]+

Required: No

Name

Unique identifier for a matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.

Type: String

Length Constraints: Maximum length of 128.

Pattern: [a-zA-Z0-9-\.]*

Required: No

NotificationTarget

SNS topic ARN that is set up to receive matchmaking notifications.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 300.

Pattern: [a-zA-Z0-9:_/-]*

Required: No

RequestTimeoutSeconds

Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

Type: Integer

Valid Range: Minimum value of 1. Maximum value of 43200.

Required: No

RuleSetName

Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.

Type: String

Length Constraints: Maximum length of 128.

Pattern: [a-zA-Z0-9-\.]*

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following:

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