PlayerLatencyPolicy - Amazon GameLift Service

PlayerLatencyPolicy

Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.

Contents

Note

In the following list, the required parameters are described first.

MaximumIndividualPlayerLatencyMilliseconds

The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

PolicyDurationSeconds

The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: