RuntimeConfiguration
A set of instructions that define the set of server processes to run on computes in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Amazon GameLift launches the processes, manages their life cycle, and replaces them as needed. Computes check regularly for an updated runtime configuration.
An Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the
total number of processes defined in a runtime configuration, add the values of the
ConcurrentExecutions
parameter for each server process. Learn more
about Running Multiple
Processes on a Fleet.
Contents
Note
In the following list, the required parameters are described first.
- GameSessionActivationTimeoutSeconds
-
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
.Type: Integer
Valid Range: Minimum value of 1. Maximum value of 600.
Required: No
- MaxConcurrentGameSessionActivations
-
The number of game sessions in status
ACTIVATING
to allow on an instance or compute. This setting limits the instance resources that can be used for new game activations at any one time.Type: Integer
Valid Range: Minimum value of 1. Maximum value of 2147483647.
Required: No
- ServerProcesses
-
A collection of server process configurations that identify what server processes to run on fleet computes.
Type: Array of ServerProcess objects
Array Members: Minimum number of 1 item. Maximum number of 50 items.
Required: No
See Also
For more information about using this API in one of the language-specific AWS SDKs, see the following: