RuntimeConfiguration - Amazon GameLift

RuntimeConfiguration

A set of instructions that define the set of server processes to run on computes in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Amazon GameLift launches the processes, manages their life cycle, and replaces them as needed. Computes check regularly for an updated runtime configuration.

An Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes defined in a runtime configuration, add the values of the ConcurrentExecutions parameter for each server process. Learn more about Running Multiple Processes on a Fleet.

Contents

Note

In the following list, the required parameters are described first.

GameSessionActivationTimeoutSeconds

The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED.

Type: Integer

Valid Range: Minimum value of 1. Maximum value of 600.

Required: No

MaxConcurrentGameSessionActivations

The number of game sessions in status ACTIVATING to allow on an instance or compute. This setting limits the instance resources that can be used for new game activations at any one time.

Type: Integer

Valid Range: Minimum value of 1. Maximum value of 2147483647.

Required: No

ServerProcesses

A collection of server process configurations that identify what server processes to run on fleet computes.

Type: Array of ServerProcess objects

Array Members: Minimum number of 1 item. Maximum number of 50 items.

Required: No

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: