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Amazon GameLift
Developer Guide (Version )

Integration Plan

Are you ready to start using Amazon GameLift to run your multiplayer games? Follow the steps in this workflow to integrate Amazon GameLift into your games and deploy them. If you're new to Amazon GameLift, we recommend that you read What is Amazon GameLift? If you're unsure whether Amazon GameLift supports your operating systems and development environments, see For Game Servers and Game Engines and Amazon GameLift.

Tip

You don't need to have a game ready to start experimenting with Amazon GameLift. The Amazon GameLift console offers a quick sample setup that gets you up and running with a sample game server and client in five easy steps. In addition, the Amazon GameLift Getting Started tutorials, in text and video format, walk you through each step in the process: You create and upload a build, set up a fleet, create game sessions, and connect a client. The tutorials use a sample multiplayer game, which is included in the Lumberyard download.

  1. Get set up to use Amazon GameLift.

  2. Prepare your game server for hosting on Amazon GameLift.

    • Download the Amazon GameLift Server SDK. Build the version for your preferred programming language and game engine, and add it to your game server project. If you're using the Amazon Lumberyard game engine, a version of the SDK is built in. See Game Engines and Amazon GameLift.

    • Add code to your game server project to enable communication with the Amazon GameLift service. At a minimum, a game server should be able to do the following: (1) Notify Amazon GameLift when it is ready to host a game session, (2) Start game sessions when prompted by Amazon GameLift, (3) Notify Amazon GameLift when players connect and disconnect from a game session, and (4) Notify when a game session is ending or it is shutting down. See Add Amazon GameLift to Your Game Server.

  3. Prepare your game client to connect to Amazon GameLift-hosted game sessions.

    • Set up your game client or game service projects with the AWS SDK. These include any projects that find or create game sessions and add players to games. The AWS SDK is available in several languages. See the Amazon GameLift SDKs For Game Clients and Game Services.

    • Configure your game client or service projects to connect to the Amazon GameLift. Determine the region to connect to, set a target fleet and/or queue, and store AWS credentials. See Set Up Amazon GameLift on a Client or Service.

    • Add functionality to retrieve information on game sessions, create new game sessions, and reserve space for players on a game session. See Get Game Sessions.

  4. Test your Amazon GameLift integration.

    • Use Amazon GameLift Local to test your game client and game server integration using a version of the Amazon GameLift service running locally. You can use this tool to test your integration without having to upload game builds and set up fleets. You can verify that your game components are communicating with the Amazon GameLift service, and test core functionality. See Testing Your Integration

  5. Upload your game server to the Amazon GameLift service.

    • Package the game server binaries, dependencies, install instructions, and other files needed to run your game server. See Package Build Files.

    • Test the game build installation process on the target operating system to check for missing dependencies.

    • Upload the build to the Amazon GameLift service. Be sure to upload your build to each region where you plan to deploy your game. See Upload Build Files to Amazon GameLift.

  6. Build a fleet of computing resources to host your game.

    • Design a fleet configuration for your game. You need to decide, for example, the type of computing resources to use, which regions to deploy to, how to allocate available resources, whether to use a fleet alias, and preferred settings for a variety of features. See Choose Computing Resources and Run Multiple Processes on a Fleet.

    • Create a fleet based on your configuration design. You can create a fleet (and edit it) from either the Amazon GameLift console or the AWS CLI tool. When you create a fleet, it takes a few minutes before it is active, that is, ready to host game sessions. See Create a Fleet.

    • Resolve fleet creation issues that might indicate problems with your game server integration. See Debug Fleet Creation Issues.

    • Experiment with your Amazon GameLift fleet configuration settings and refine as needed. For example, change a fleet's capacity allocation to optimize your use of resources and set up automatic scaling policies to manage expected player demand. See Remotely Access Fleet Instances.

    Once you've fully integrated Amazon GameLift into your game components, it's a matter of managing your game server fleets for optimal availability and performance over the long term. Use Amazon GameLift tools to track things like how quickly and efficiently players can find and connect to a game session, overall performance of your game servers over time, and player usage patterns. See Viewing Your Game Data in the Console.