Amazon GameSparks endpoints and quotas - AWS General Reference

Amazon GameSparks endpoints and quotas

The following are the service endpoints and service quotas for this service. To connect programmatically to an AWS service, you use an endpoint. In addition to the standard AWS endpoints, some AWS services offer FIPS endpoints in selected Regions. For more information, see AWS service endpoints. Service quotas, also referred to as limits, are the maximum number of service resources or operations for your AWS account. For more information, see AWS service quotas.

Service endpoints

Region Name Region Endpoint Protocol
US East (N. Virginia) us-east-1 gamesparks.us-east-1.amazonaws.com HTTPS
US East (N. Virginia) us-east-1 ws.gamesparks.us-east-1.amazonaws.com WSS

Service quotas

Name Default Adjustable Description
Cloud code script size Each supported Region: 8,000 No The maximum number of characters in a cloud code script.
Concurrent users Each supported Region: 10 No The maximum number of concurrent players for each stage of a game. You cannot adjust this quota during preview.
Game configuration size Each supported Region: 1 Megabytes No The maximum size (in MB) of your game configuration.
Games Each supported Region: 10 No The maximum number of games that you can create in this account in the current Region.
Rate of connection management calls Each supported Region: 10 per second No The maximum number of connection management service API calls per second that you can make in this account in the current Region. You cannot adjust this quota during preview.
Rate of game client messages Each supported Region: 10 No The maximum number of messages that a game client connection can send to GameSparks every 10 seconds. You cannot adjust this quota during preview.
Rate of game management calls Each supported Region: 2 per second No The maximum number of game management service API calls per second that you can make in this account in the current Region. You cannot adjust this quota during preview.
Snapshots per game Each supported Region: 1,000 No The maximum number of snapshots that you can store in a game.
WebSocket message size Each supported Region: 16,384 Bytes No The maximum size (in bytes) of a WebSocket message.