UpdateGameSessionQueue - Amazon GameLift

UpdateGameSessionQueue

Updates the configuration of a game session queue, which determines how the queue processes new game session requests. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.

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Using Multi-Region Queues

Request Syntax

{ "CustomEventData": "string", "Destinations": [ { "DestinationArn": "string" } ], "FilterConfiguration": { "AllowedLocations": [ "string" ] }, "Name": "string", "NotificationTarget": "string", "PlayerLatencyPolicies": [ { "MaximumIndividualPlayerLatencyMilliseconds": number, "PolicyDurationSeconds": number } ], "PriorityConfiguration": { "LocationOrder": [ "string" ], "PriorityOrder": [ "string" ] }, "TimeoutInSeconds": number }

Request Parameters

For information about the parameters that are common to all actions, see Common Parameters.

The request accepts the following data in JSON format.

Note

In the following list, the required parameters are described first.

Name

A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: [a-zA-Z0-9-]+|^arn:.*:gamesessionqueue\/[a-zA-Z0-9-]+

Required: Yes

CustomEventData

Information to be added to all events that are related to this game session queue.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 256.

Pattern: [\s\S]*

Required: No

Destinations

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.

Type: Array of GameSessionQueueDestination objects

Required: No

FilterConfiguration

A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.

Type: FilterConfiguration object

Required: No

NotificationTarget

An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 300.

Pattern: [a-zA-Z0-9:_-]*(\.fifo)?

Required: No

PlayerLatencyPolicies

A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.

Type: Array of PlayerLatencyPolicy objects

Required: No

PriorityConfiguration

Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.

Type: PriorityConfiguration object

Required: No

TimeoutInSeconds

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

Response Syntax

{ "GameSessionQueue": { "CustomEventData": "string", "Destinations": [ { "DestinationArn": "string" } ], "FilterConfiguration": { "AllowedLocations": [ "string" ] }, "GameSessionQueueArn": "string", "Name": "string", "NotificationTarget": "string", "PlayerLatencyPolicies": [ { "MaximumIndividualPlayerLatencyMilliseconds": number, "PolicyDurationSeconds": number } ], "PriorityConfiguration": { "LocationOrder": [ "string" ], "PriorityOrder": [ "string" ] }, "TimeoutInSeconds": number } }

Response Elements

If the action is successful, the service sends back an HTTP 200 response.

The following data is returned in JSON format by the service.

GameSessionQueue

An object that describes the newly updated game session queue.

Type: GameSessionQueue object

Errors

For information about the errors that are common to all actions, see Common Errors.

InternalServiceException

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

HTTP Status Code: 500

InvalidRequestException

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

HTTP Status Code: 400

NotFoundException

The requested resources was not found. The resource was either not created yet or deleted.

HTTP Status Code: 400

UnauthorizedException

The client failed authentication. Clients should not retry such requests.

HTTP Status Code: 400

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: