An entity is an addressable container for a group of components. This page links to Lumberyard C++ API documentation that is useful when working with entities.
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| Entity.h |
| Header file for the Entity class.
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| EntityBus.h |
| Header file for buses that dispatch notification events concerning the AZ::Entity class.
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| EntityContextBus.h |
| Header file for buses that dispatch and receive events from an entity context.
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| EntityId.h |
| Header file for the entity ID type.
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| GameEntityContextBus.h |
| Header file for buses that dispatch and receive events from the game entity context.
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| TransformBus.h |
| Header file for buses that dispatch and receive events related to positioning, rotating, scaling, and parenting an entity.
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| Entity |
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| An addressable container for a group of components.
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| EntityContextEvents |
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| Interface for the AzFramework::EntityContextEventBus, which is the EBus that dispatches notification events from the global entity context.
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| EntityContextRequests |
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| Interface for AzFramework::EntityContextRequestBus, which is the EBus that makes requests to a given entity context.
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| EntityEvents |
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| Interface for the AZ::EntityBus, which is the EBus for notification events dispatched by a specific entity.
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| EntityId |
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| Entity ID type.
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| EntityIdContextQueries |
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| Interface for AzFramework::EntityIdContextQueryBus, which is the EBus that queries an entity about its context.
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| EntitySystemEvents |
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| Interface for the AZ::EntitySystemBus, which is the EBus that dispatches notification events about every entity in the system.
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| GameEntityContextEvents |
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| Interface for the AzFramework::GameEntityContextEventBus, which is the EBus that dispatches notification events from the game entity context.
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| GameEntityContextRequests |
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| Interface for AzFramework::GameEntityContextRequestBus, which is the EBus that makes requests to the game entity context.
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| SliceInstantiationResults |
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| Interface for AzFramework::SliceInstantiationResultBus, which enables you to receive results regarding your slice instantiation requests.
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| SliceInstantiationTicket |
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| Identifies an asynchronous slice instantiation request.
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| TransformInterface |
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| Interface for AZ::TransformBus, which is an EBus that receives requests to translate (position), rotate, and scale an entity in 3D space.
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| TransformNotification |
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| Interface for AZ::TransformNotificationBus, which is the EBus that dispatches transform changes to listeners.
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| ToolsTransformComponentTypeId |
| The type ID of AzToolsFramework::Components::TransformComponent, which is the TransformComponent used by the editor.
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