An entity is an addressable container for a group of components. This page links to Lumberyard C++ API documentation that is useful when working with entities.
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Entity.h
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Header file for the Entity class.
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EntityBus.h
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Header file for buses that dispatch notification events concerning the
AZ::Entity
class.
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EntityContextBus.h
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Header file for buses that dispatch and receive events from an entity context.
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EntityId.h
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Header file for the entity ID type.
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GameEntityContextBus.h
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Header file for buses that dispatch and receive events from the game entity context.
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TransformBus.h
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Header file for buses that dispatch and receive events related to positioning, rotating, scaling, and parenting an entity.
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Entity
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An addressable container for a group of components.
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EntityContextEvents
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Interface for the
AzFramework::EntityContextEventBus
, which is the EBus that dispatches notification events from the global entity context.
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EntityContextRequests
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Interface for
AzFramework::EntityContextRequestBus
, which is the EBus that makes requests to a given entity context.
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EntityEvents
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Interface for the
AZ::EntityBus
, which is the
EBus
for notification events dispatched by a specific entity.
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EntityId
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Entity
ID type.
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EntityIdContextQueries
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Interface for
AzFramework::EntityIdContextQueryBus
, which is the EBus that queries an entity about its context.
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EntitySystemEvents
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Interface for the
AZ::EntitySystemBus
, which is the
EBus
that dispatches notification events about every entity in the system.
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GameEntityContextEvents
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Interface for the
AzFramework::GameEntityContextEventBus
, which is the EBus that dispatches notification events from the game entity context.
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GameEntityContextRequests
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Interface for
AzFramework::GameEntityContextRequestBus
, which is the EBus that makes requests to the game entity context.
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SliceInstantiationResults
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Interface for
AzFramework::SliceInstantiationResultBus
, which enables you to receive results regarding your slice instantiation requests.
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SliceInstantiationTicket
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Identifies an asynchronous slice instantiation request.
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TransformInterface
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Interface for
AZ::TransformBus
, which is an
EBus
that receives requests to translate (position), rotate, and scale an entity in 3D space.
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TransformNotification
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Interface for
AZ::TransformNotificationBus
, which is the
EBus
that dispatches transform changes to listeners.
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ToolsTransformComponentTypeId
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The type ID of AzToolsFramework::Components::TransformComponent, which is the TransformComponent used by the editor.
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