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Lumberyard
C++ API Reference (Version 1.10)

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Header file for buses that dispatch tick notification events and receive tick-related requests. More...

Classes

class AZ::TickEvents
Interface for AZ::TickBus , which is the EBus that dispatches tick events. More...
struct AZ::TickEvents::BusHandlerOrderCompare
Determines the order in which handlers receive tick events. More...
class AZ::TickRequests
Interface for AZ::TickRequestBus , which components use to make tick-related requests. More...
class AZ::SystemTickEvents
Interface for AZ::SystemTickBus , which is the EBus that dispatches system tick events. More...

Namespaces

AZ

Typedefs

typedef AZ::EBus < TickEvents > AZ::TickBus
The EBus for tick notification events. More...
typedef AZ::EBus < TickRequests > AZ::TickRequestBus
The EBus for tick-related requests. More...
using AZ::SystemTickBus = AZ::EBus < SystemTickEvents >
The EBus for system tick notification events. More...

Enumerations

enum AZ::ComponentTickBus {
AZ::TICK_FIRST , AZ::TICK_PLACEMENT , AZ::TICK_ANIMATION , AZ::TICK_PHYSICS ,
AZ::TICK_DEFAULT , AZ::TICK_UI , AZ::TICK_LAST
}
Values to help you set when a particular handler is notified of ticks. More...

Detailed Description

Header file for buses that dispatch tick notification events and receive tick-related requests.

A tick is a unit of time generated by the application.