Menu
Lumberyard
C++ API Reference (Version 1.10)

AZ::Entity Member List

Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more.

This is the complete list of members for AZ::Entity , including all inherited members.

Activate () AZ::Entity virtual
AddComponent (Component *component) AZ::Entity
AZ_CLASS_ALLOCATOR (Entity, SystemAllocator, 0) AZ::Entity
AZ_RTTI (AZ::Entity, "{75651658-8663-478D-9090-2432DFCAFA44}") AZ::Entity
CanAddRemoveComponents () const AZ::Entity protected
ComponentArrayType typedef AZ::Entity
CreateComponent (Args &&... args) AZ::Entity inline
CreateComponent (const Uuid &componentTypeId) AZ::Entity
Deactivate () AZ::Entity virtual
DependencySort (ComponentArrayType &components) AZ::Entity protected static
DependencySortResult enum name AZ::Entity
DSR_CYCLIC_DEPENDENCY enum value AZ::Entity
DSR_MISSING_REQUIRED enum value AZ::Entity
DSR_OK enum value AZ::Entity
Entity (const char *name=nullptr) AZ::Entity
Entity (const EntityId &id, const char *name=nullptr) AZ::Entity
ES_ACTIVATING enum value AZ::Entity
ES_ACTIVE enum value AZ::Entity
ES_CONSTRUCTED enum value AZ::Entity
ES_DEACTIVATING enum value AZ::Entity
ES_INIT enum value AZ::Entity
ES_INITIALIZING enum value AZ::Entity
EvaluateDependencies () AZ::Entity
FindComponent (ComponentId id) const AZ::Entity
FindComponent (const Uuid &typeId) const AZ::Entity
FindComponent (ComponentId id) const AZ::Entity inline
FindComponent () const AZ::Entity inline
FindComponents (const Uuid &typeId) const AZ::Entity
FindComponents () const AZ::Entity inline
GetComponents () const AZ::Entity inline
GetId () const AZ::Entity inline
GetLocalMachineId () AZ::Entity static
GetName () const AZ::Entity inline
GetState () const AZ::Entity inline
Init () AZ::Entity virtual
InvalidateDependencies () AZ::Entity inline
m_components AZ::Entity protected
m_id AZ::Entity protected
m_isDependencyReady AZ::Entity protected
m_name AZ::Entity protected
m_state AZ::Entity protected
m_transform AZ::Entity protected
MakeId () AZ::Entity static
OnNameChanged () const AZ::Entity protected
Reflect (ReflectContext *reflection) AZ::Entity static
RemoveComponent (Component *component) AZ::Entity
s_machineId AZ::Entity protected static
SetId (const EntityId &id) AZ::Entity
SetLocalMachineId (AZ::u32 machineId) AZ::Entity static
SetName (AZStd::string name) AZ::Entity inline
State enum name AZ::Entity
~Entity () AZ::Entity virtual