RTTI Directory Reference
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more. |
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file | BehaviorContext.h |
Header file for the behavior context, which contains information about classes, methods, properties, enums, constants, and EBuses to enable Lumberyard to interact with objects during run time.
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file | ReflectContext.h |
Header file for the reflection context and attribute base classes, which enable types to provide information about their contents.
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file | RTTI.h |
Header file for AZ RTTI, which is a lightweight, user-defined run-time type information (RTTI) system with which you can determine the type of an object during run time.
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file | TypeInfo.h |
Header file for
AzTypeInfo
, which uniquely describes a type so that it can be identified across Lumberyard modules and serialized into different contexts.
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