Serialization Directory Reference
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more. |
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file | EditContext.h |
Header file for the edit context, which you use to make class data editable in the Lumberyard editor.
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file | EditContextConstants.inl |
Defines constants that you can use when you reflect class and data attributes to Lumberyard's global edit context.
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file | SerializeContext.h |
Header file for the serialize context, which manages information about every class that needs to be saved to persistent storage and reconstructed in memory.
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