|static const AZ::Crc32||EditorData|
|This element enables you to add attributes that apply to an entire class. More...|
|static const AZ::Crc32||Group|
|This element represents a logical group that you can add attributes to. More...|
This element enables you to add attributes that apply to an entire class.
A class should not have more than one of these.
Expected value type: This can be any value (the value is unused).
Example: The following example shows how to add classwide attributes to the edit context reflection of
This element represents a logical group that you can add attributes to.
When you create a group, subsequent data elements are indented and placed under an expander in Lumberyard Editor.
Expected value type:
AZStd::string. This is used as the group's name.
Example: Assume that you want to create a group called
Decal Settings that contains two data elements,
Visible, that are expanded in Lumberyard Editor as follows:
The corresponding reflection code is the following: