Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more. |
Variables |
|
static const AZ::Crc32 | Default |
The default UI handler.
More...
|
|
static const AZ::Crc32 | Button |
A button.
More...
|
|
static const AZ::Crc32 | CheckBox |
A checkbox.
More...
|
|
static const AZ::Crc32 | Color |
A UI element for color.
More...
|
|
static const AZ::Crc32 | ComboBox |
A combo box.
More...
|
|
static const AZ::Crc32 | EntityId |
An entity ID property handler.
More...
|
|
static const AZ::Crc32 | LayoutPadding |
A UI element for specifying padding inside the edges of an element.
More...
|
|
static const AZ::Crc32 | LineEdit |
A UI element that allows entry of a single line of text.
More...
|
|
static const AZ::Crc32 | MultiLineEdit |
A UI element that allows entry of multiple lines of text.
More...
|
|
static const AZ::Crc32 | Quaternion |
A quaternion property handler.
More...
|
|
static const AZ::Crc32 | Slider |
A slider.
More...
|
|
static const AZ::Crc32 | SpinBox |
A spin box, which is a text box field with an up-down control.
More...
|
|
static const AZ::Crc32 | Crc |
A
u32
representation of a CRC.
More...
|
|
static const AZ::Crc32 | Vector2 |
A UI element for handling a two-dimensional vector.
More...
|
|
static const AZ::Crc32 | Vector3 |
A UI element for handling a three-dimensional vector.
More...
|
|
static const AZ::Crc32 | Vector4 |
A UI element for handling a four-dimensional vector.
More...
|
|
static const AZ::Crc32 | Handler |
A generic UI handler.
More...
|
|
Variable Documentation
◆ Button
|
static |
A button.
Example: The following example shows how to add a button to open the flow graph editor.
◆ CheckBox
|
static |
A checkbox.
Example: The following example shows how to add a checkbox that users can use to specify whether a lens flare is visible.
◆ Color
|
static |
A UI element for color.
Example: The following example shows how to add a UI element that users can use to adjust the color tint of a lens flare.
◆ ComboBox
|
static |
A combo box.
Example: The following example shows how to add a combo box that users can use to select cubemap resolution.
◆ Crc
|
static |
A
u32
representation of a CRC.
This only works on
u32
values.
◆ Default
|
static |
The default UI handler.
For example, an editable number field for a numerical value.
Example: The following example shows how to specify the default UI handler for a size.
◆ EntityId
|
static |
An entity ID property handler.
◆ Handler
|
static |
A generic UI handler.
◆ LayoutPadding
|
static |
A UI element for specifying padding inside the edges of an element.
Example: The following example shows how to add padding to a layout.
◆ LineEdit
|
static |
A UI element that allows entry of a single line of text.
Example: The following example shows how to enable users to add a one-line description of an entity.
◆ MultiLineEdit
|
static |
A UI element that allows entry of multiple lines of text.
Example: The following example shows how to enable users to add a multiple-line description of an entity.
◆ Quaternion
|
static |
A quaternion property handler.
◆ Slider
|
static |
A slider.
Example: The following example shows how to add a slider that enables users to adjust the field of view of a light.
◆ SpinBox
|
static |
A spin box, which is a text box field with an up-down control.
Example: The following example shows how to add a spin box that enables users to control a setting.
◆ Vector2
|
static |
A UI element for handling a two-dimensional vector.
◆ Vector3
|
static |
A UI element for handling a three-dimensional vector.
◆ Vector4
|
static |
A UI element for handling a four-dimensional vector.