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Lumberyard
Developer Guide (Version 1.12)

CryNetwork Backward Compatibility

The deprecated legacy networking system called "CryNetwork" is no longer supported in Lumberyard and has been replaced by GridMate. To facilitate the transition of projects from CryNetwork to GridMate, Lumberyard provides a backward compatibility layer. The compatibility layer is encapsulated inside the CryNetwork library and exposed through the INetwork interface.

Note

Because the CryNetwork backward compatibility API layer uses CPU and bandwidth inefficiently, it is not advised for creating multiplayer games.

Systems that were added to provide backward compatibility for GridMate to the networked systems in CryEngine include remote method invocations, network serialization, and aspects.