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Lumberyard
Developer Guide (Version 1.12)

ScriptBind_Movie

CryLua is deprecated and will be removed in a future version of Lumberyard.

Lists C++ movie functions that can be called from Lua scripts.

AbortSequence

Aborts the specified sequence.

Syntax

Movie.AbortSequence(const char *sSequenceName)

Parameter Description
sSequenceName Sequence name.

PauseSequences

Pauses all the sequences.

Syntax

Movie.PauseSequences()

PlaySequence

Plays the specified sequence.

Syntax

Movie.PlaySequence(const char *sSequenceName)

Parameter Description
sSequenceName Sequence name.

ResumeSequences

Resume all the sequences.

Syntax

Movie.ResumeSequences()

StopAllCutScenes

Stops all the cut scenes.

Syntax

Movie.StopAllCutScenes()

StopAllSequences

Stops all the video sequences.

Syntax

Movie.StopAllSequences()

StopSequence

Stops the specified sequence.

Syntax

Movie.StopSequence(const char *sSequenceName)

Parameter Description
sSequenceName Sequence name.