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Lumberyard
Getting Started Guide (Version 1.14)

7: Applying Physics to Stacked Crates

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

Lumberyard features two types of physics components: Static Physics and Rigid Body Physics. Earlier, you applied the Static Physics component to several stationary (immovable) objects. The Rigid Body Physics component is used for objects that can move.

You place crates and barrels in your level and then apply and configure the Rigid Body Physics component. With this component, you can customize the density of the crates and barrels. This affects how much they move and roll when struck by the player or weapon fire.

You then duplicate the crates and barrels and stack them up to build a wall to block the passageway in an area of your maze.

Next: Placing Crates and Configuring Physics