Adding Physics and Mesh Collider Components - Lumberyard Getting Started Guide

Adding Physics and Mesh Collider Components

As you learned in an earlier tutorial, a character can interact and collide with an object only if the object has collider and physics components. Without these components, a character passes right through the object.

To add mesh collider and physics components to the door

  1. In the Entity Outliner, select gsg_maze_door.

    In the Entity Inspector, click Add Component. Under Physics, select Mesh Collider.

  2. Click Add Component again. Under Physics, select the Static Physics component.

Next: Creating the Trigger Volume