Getting Started Guide (Version 1.15)

4: Using Slices to Build the Maze

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

A slice is a special kind of asset (a .slice file) that is composed of a group of entities and their components. You can place, or instantiate, slices throughout your level quickly and easily. If you modify one slice instance, such as adding a component or changing a property, you can save your changes to update all the other slice instances.

You can also independently edit an individual slice instance and then not save the change. This results in a unique slice instance.

Next: Creating a Doorway Slice