Lumberyard
Legacy Reference

Working with Character Assets

To work with character assets, first create your art assets, skeletal meshes, and animations using a third-party digital content creation (DCC) package such as Autodesk 3ds Max or Autodesk Maya. Then export your skeletal meshes and animations into Lumberyard.

Character Asset Files

You can export the following character file types for use in Lumberyard.

Character File (*.chr)

You create the .chr file in a DCC tool. This file contains the base skeleton.

Character Definition File (*.cdf)

You create the .cdf file in Geppetto. This file contains the base character, plus all attachments.

Character Skinned Render Mesh (*.skin)

You create the .skin file in a DCC tool. This file contains skinned character data. This data can be any asset that is animated with bone-weighted vertices, such as humans, aliens, ropes, lamps, heads, and parachutes. The .skin file includes the mesh, vertex weighting, vertex colors, and morph targets.

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