Working with Character Assets
To work with character assets, first create your art assets, skeletal meshes, and animations using a third-party digital content creation (DCC) package such as Autodesk 3ds Max or Autodesk Maya. Then export your skeletal meshes and animations into Lumberyard.
Topics
Character Asset Files
You can export the following character file types for use in Lumberyard.
Character File (*.chr)
You create the .chr
file in a DCC tool. This file contains the base skeleton.
Character Definition File (*.cdf)
You create the .cdf
file in Geppetto. This file
contains the base character, plus all attachments.
Character Skinned Render Mesh (*.skin)
You create the .skin
file in a DCC tool. This file contains
skinned character data. This data can be any asset that is animated with bone-weighted
vertices, such as humans, aliens, ropes, lamps, heads, and parachutes. The
.skin
file includes the mesh, vertex weighting, vertex colors,
and morph targets.