Legacy Reference

Character Attachments

Attachments are separate objects that are attached to characters, respond to real-world physics, and can be attached, detached, or replaced at runtime in the game.

Lumberyard allows for various skinned, animated, or physicalized attachments to the skeleton or polygonal faces of a character. Attachments are hierarchical, and each attachment can have its own morph targets and animations. You can use skin attachments for entire body parts such as heads, hands, or upper and lower body.

To add or change a character attachment, the character must first be loaded into Geppetto.