Lumberyard
Legacy Reference

Geppetto Display Options

The following is a list of display option settings in Geppetto. In Geppetto, choose Display Options to access the various settings.

Animation

You can specify the following animation options:

Movement

Choose between In Place (Only grid moves), Repeated, and Continuous (Animation Driven) in response to when the character's root joint moves in world space during an animation.

Compression

Choose between Preview Compressed Only and Side by Side (Original and Compressed) for what to preview for animations.

Animation Event Gizmos

Enables and disables the visibility of animation event gizmos that are tied to a skeleton joint.

Locomotion Locator

Enables and disables the visibility of the locomotion locator for the character, to indicate which direction the root motion or locomotion locator are pointing during an animation.

DCC Tool Origin

Enables and disables the transform display on the DCC origin for the skeleton and also displays the rotation and position information near the top of the viewport.

Reset Character

Allows you to reset the character by forcing it back to bind pose, setting it to viewport origin, and removing any current animations on the character, including the removal of animation layers.

Rendering

You can specify the following rendering options:

Edges

Enables and disables the display of all edges for polygons on meshes. It also displays information regarding the mesh data at the top of the viewport.

Wireframe

Enables and disables the wireframe mode for meshes. If used in combination with Edges, it uses a flat colored wireframe instead of the material wireframe.

Framerate

Enables and disables the display of the frame rate for the viewport.

Skeleton

You can specify the following skeleton options:

Joint Filter

Allows you to enter text to help filter what joints are displayed so joints are only displayed that have the text somewhere in the joint name. Should be used with Joints enabled.

Joints

Enables and disables the display of skeleton joints.

Joint Names

Enables and disables the display of skeleton joint names.

Bounding Box

Enables and disables the display of the bounding box for the character created by the skeleton joints.

Camera

You can specify the following camera options:

Show Viewport Orientation

Enables and disables the display of the viewport orientation.

FOV

Slider to adjust the camera's FOV.

Near Clip

Slider to adjust the camera's near clip plane.

Move Speed

Slider to adjust the movement speed of the camera, currently capped at 3. The default is 0, not restraining the camera at all. If this parameter is set to an odd number, it does not allow the use of rotation for the camera.

Rotation Speed

Slider to adjust the rotation speed of the camera.

Movement Smoothing section

You can specify the following movement smoothing options:

Position

- Slider for adjusting smoothing for the camera translation.

Rotation

Slider for adjusting smoothing for the camera rotation.

Follow Joint

You can specify the following follow joint options:

Joint

Joint that the camera will follow. The default is null so that you can manipulate the camera.

Align

Enables and disables the alignment of the camera to the specified joint based on Position and Orientation.

Position

Enables and disables the position of the joint to influence the camera.

Orientation

Enables and disables the orientation of the joint to influence the camera.

Secondary Animation

You can specify the following secondary animation options:

Dynamic Proxies

Enables and disables the display of dynamic proxies.

Auxiliary Proxies

Enables and disables the display of auxiliary proxies.

Physics

You can specify the following physics options:

Physical Proxies

Enables and disables the display of physics proxies.

Ragdoll Joint Limits

Enables and disables the display of the ragdoll joint limits on the skeleton.

Grid

You can specify the following grid options:

Show Grid

Enables and disables the display of the grid. There are additional settings for setting the grid main line and middle line color and transparency.

Spacing

Sets the scale of the grid based on meters. The default is 1.

Main Lines

Sets the display of the number of grid main sections.

Middle Lines

Sets the display of the number of middle sections within the grid main sections.

Origin

Enables and disables the display of the viewport origin. When enabled, this parameter gives additional options for adjusting the color and transparency of the origin.

Lighting

You can specify the following lighting options:

Brightness

Sets the brightness of the light. You also have control over the color and transparency of the light.

Rotate Light

Enables and disables the rotation of the light in world space.

Light Multiplier

Sets the multiplier for the light.

Light Spec Multiplier

Sets the multiplier for the specular for the light. You also have control over the color and transparency of the specular for the light.

Background

You can specify the following background options:

Use Gradient

Enables and disables the use of gradient with the colors assigned below. If disabled, only one color is available to adjust.