Legacy Reference

Exporting Animations

Lumberyard Tools uses the Lumberyard Tools Animation Manager to specify various settings for each animation you want to export. New fields added to Lumberyard Tools Animation Manager also update the Animation Export window.

Be sure to save your Maya scene before you export animations.

Animation layers can be used to toggle animation keyframes on a node. By default all animations are on a BaseAnimation layer. If new animation layers are added to a Maya file, they are reflected in the Lumberyard Layers drop-down list in Lumberyard Animation Manager. If an animation layer is selected, keyframes on the animation layer will be exported. If an animation layer is not selected, the keyframes on those layers will not be exported.

To export character animations

  1. In Lumberyard Tools, choose Animation Manager.

  2. In the Animation Manager dialog box, choose the + button and then specify the following properties:

    1. For Start and End, enter values for the starting and ending frames for the animation, as defined in the Maya Range Slider settings. Choose the < > button to populate the start and end fields with the Maya time range slider start and end values.

    2. For Name, enter a name for the animation.

    3. For Root Node select the root joint for animation and choose the + button.

    4. Under Animation Layers, select Selected1 from the drop-down list and then select a layer. Select or deselect BaseAnimation as applicable if the animation is primary or secondary (additive).

    5. For Export Path, choose the folder icon and select a directory path.

    6. To delete an animation from the list, choose the x button next to it.

  3. Repeat Step 2 as needed for each animation you want to export.

  4. Make sure the check box is selected for each animation you want to export, then choose Export Animations.


To export all static geometry, materials, and animated geometry that are listed and selected in each of the three lists at once, choose Export All.