Legacy Reference

Look IK (Look Poses)

Lumberyard supports parametric blending for automated look IK that you can use to make characters look at specific targets, even in different locomotion cycles. A character with look IK tries to look at the target as long as possible and then turns its head away. The spine, head, eyelids, and eyeballs are all animated to make the character look in the target direction. This functionality is useful in cutscene animations to make sure characters makes eye contact with the player.

Look IK can be called using flow graph, Track View editor, the AI system, or from code.