Exporting Materials
Use the following procedure to export materials.
Note
When exporting a multi-material with one of the sub-materials for your proxy collision, you must assign the proxy collision sub-material to MaterialID 1. This allows the proxy collision mesh to process correctly in Lumberyard.

To export materials
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In 3ds Max, choose the Utilities tab (hammer icon), and then choose More.
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In Utilities, double-click Lumberyard Exporter.
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In Materials, do one of the following:
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To update 3ds Max material settings to match those used in the Lumberyard material
.mtl
file for the object, choose Sync Material. -
To create a material
.mtl
file with settings that match those used for the 3ds Max material, choose Create Material.
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