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Lumberyard
Legacy Reference

Character Asset Files

You can export the following character file types for use in Lumberyard.

Character File (*.chr)

You create the .chr file in a DCC tool. This file contains the base skeleton.

Character Definition File (*.cdf)

You create the .cdf file in Geppetto. This file contains the base character, plus all attachments.

Character Skinned Render Mesh (*.skin)

You create the .skin file in a DCC tool. This file contains skinned character data. This data can be any asset that is animated with bone-weighted vertices, such as humans, aliens, ropes, lamps, heads, and parachutes. The .skin file includes the mesh, vertex weighting, vertex colors, and morph targets.