Legacy Reference

Ragdoll Best Practices

There are a few guidelines and best practices to follow when creating physicalized ragdoll characters:

  • To help with performance, use simplified geometry (for example, boxes or capsules) for your phys mesh proxies whenever possible.

  • In Maya, the physics skeleton does not use the SceneRoot node to determine the up axis in the scene.

  • The root joint and first or highest hierarchical ragdoll joint, such as the pelvis or hip, must be oriented to match z-up.

  • For self-collision to work correctly, use the following naming conventions (case-sensitive) for your skeleton joints:

    • Pelvis

    • Spine

    • Head

    • UpperArm

    • Forearm

    • Thigh

    • Calf