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Legacy Reference

Physicalizing Characters (Ragdoll)

Characters can have two skeletons: the main (alive) skeleton and the ragdoll (injured or dead) skeleton. Use Lumberyard to physicalize the ragdoll skeletons that you created in your DCC tools.

The ragdoll skeleton is what the main skeleton swaps to when it is inflicted with enough damage. It can be more simplified than the main skeleton and often uses capsules on limb joints for more accurate simulation. The two skeleton types have similar physics mesh for joint limits and spring attributes. Any differences are used to fine-tune the ragdoll simulation.