Lumberyard
Legacy Reference

Importing and Exporting Transform Animations for Legacy CryEntity Sequences

You can import and export transform animations between the Track View editor and DCC tools that support FBX file export and import, such as 3ds Max and Maya. These animations can then be imported and applied to entities in Lumberyard.

Note

You can only import and export animations with components that support the legacy animation systems, Geppetto and Mannequin. For more information, see Legacy Animation Components.

Importing Transform Animations to the Track View Editor

To import transform animations to the Track View editor

  1. In your DCC tool, ensure the nodes containing the animation you wish to export are top-level nodes, and are named exactly the same as the track view nodes to which you would like to import and apply the animation to.

  2. In your DCC tool, export the node animations to an FBX file format. Ensure that the Animation option is enabled in the export settings. Also ensure that the FBX option for the Up Axis setting matches that of your DCC scene. For example, in Maya, if your scene’s World Coordinate System value is set to Y, then the Up Axis setting value should also be set to Y.

    To check this setting, click Windows, Settings, Preferences. In the Preferences window, under Categories, click Settings. Under World Coordinate System, check the Up Axis setting to ensure it is set to Y.

  3. In the Track View editor, right-click the node that will receive the animation import and choose Import FBX File.

  4. Browse to the FBX file saved in step 2 and click Open.

  5. Under FBX Import, Select Nodes to Import, select the node that you exported in step 2, which should match the name of the node selected in step 3, then click OK.

Exporting Transform Animations to the Track View Editor

Track view translation and rotation transform animations can be exported from Lumberyard to any DCC tool that supports the import of FBX animations.

To export transform animations from the Track View editor

  1. In the Track View editor, right-click the node with the transform animation you wish to export and choose Export FBX File.

  2. Choose and file name and click Save in the Export Selected Nodes To FBX File.

  3. In your DCC tool, create a top-level node and name it exactly the same as the node selected in step 1.

  4. In your DCC tool, import the FBX file, ensuring that the Animation option is enabled in the import settings.