Legacy Reference

Cinematics Best Practices

See the following best practices for working with cinematics in Lumberyard:

  • Avoid using physics during cinematics when possible to reduce performance costs. You can disable physics entities when a cinematic runs, and then enable them again after the cinematic finishes.

  • Hide or disable entities that are not required for cinematic shots.

  • Use camera depth of field (focus) when possible to hide background scene imperfections. Specify lower levels of detail (LOD) for better performance.

  • Minimize the use of simultaneous multiple effects, full-screen image, or HUD effects. Make sure to disable them after the cinematic finishes.

  • Use animation precaching to avoid having characters appear in a T-pose when starting a scene in a game.

  • Enable Snapping when possible.