Legacy Reference

Exporting a Camera to 3ds Max

Use the following process when exporting a camera from Lumberyard to Autodesk 3ds Max. Transformation tracks and animated FOV data are supported for export.

Upon export, cameras are re-oriented to fit the 3ds Max standard of pointing down in the z-axis as opposed to the Lumberyard standard of cameras pointing in the y-axis.

To export a camera to 3ds Max

  1. In the Track View editor, right-click a camera node, then click Export FBX File.

  2. Select a file path, and then set Save as type to FBX (*.fbx).

  3. In FBX Export Settings, ensure Convert Cameras/Axes for Max/Maya is selected. The remaining parameters are all optional.

  4. In 3ds Max, click the MAX toolbar icon, click Import, Import, then select the file you exported in step 3 for import.