Lumberyard
Legacy Reference

Entity Nodes

Lumberyard Editor uses entity nodes to communicate with the track view system. You can create entity nodes using the following steps.

To add a legacy entity node in the Track View editor

  1. In Lumberyard Editor, select a legacy entity in the viewport and then click Tools, Track View.

  2. In the Track View editor, create an object entity sequence (legacy) if one does not yet exist. To do so, click the Add New Sequence icon next to Sequence/Node in the toolbar. In the Add New Sequence dialog box, choose Object Entity Sequence (Legacy) from the drop-down list.

  3. Right-click the sequence (top node) or Director node, and choose Add Selected Entity(s).

  4. In the left pane, under the track name, select to highlight each animation track. To add AnimObject tracks, see Animated Character Tracks in Cutscenes.

Entity Node Tracks and Key Properties

Track Key Property Description
Event Event Provides a list of all possible events that are supported by the entity script.
Value Sets the value to send with the event.
No trigger in scrubbing Disables sending of event triggers when scrubbing in the Track View editor.
LookAt Entity Specifies the entity to look at.
Target Smooth Time Specifies the transition time, in seconds, over which to smooth the look rotational change.
Mannequin Mannequin fragment Specifies the mannequin fragment to play at the keyframe.
Fragment tags Specifies the fragment tags to use with the fragment.
Priority Sets the fragment's priority. A higher number indicates a higher priority.
Noise Adds noise to the position and rotation of the entity if the Position and Rotation tracks, respectively, have keys.
Physicalize Enables and disables physics simulation on an entity.
PhysicsDriven Sets the position and rotation to be driven by physics for non-static physics entities.
Position Sets the XYZ position of the entity.
Procedural Eyes This track is deprecated and will be removed in a future version of Lumberyard.
Rotation Sets the XYZ Euler rotation angles of the entity.
Scale Sets the XYZ scale factors.
Sound StartTrigger Sets the audio control for starting sound. For more information, see Using the Audio Controls Editor in the Amazon Lumberyard User Guide.
StopTrigger Sets the audio control for stopping sound. For more information, see Using the Audio Controls Editor in the Amazon Lumberyard User Guide.
Duration Specifies the length of time, in seconds, to play the sound.
Visibility Toggles visibility of the entity.