Skinned Mesh
The Skinned Mesh component is the primary way to add animated visual geometry to entities.
This component also features key controls and options to use the engine's basic rendering
features.
Supported geometry types include skinned meshes (.chr
) and character descriptors (.cdf
).
Skinned Mesh Component Properties
The Skinned Mesh component has the following properties:
- Visible
-
When selected, the entity is visible.
- Character definition
-
Asset file for the skinned mesh entity.
Options
Skinned Mesh component properties have the following options.
- Opacity
-
Scale of how opaque an entity is.
- Max view distance
-
Maximum distance from which this entity can be viewed.
- View distance multiplier
-
Adjusts the maximum view distance. If set to 1.0, then the default maximum view distance is used. 1.1, for example, extends the default by 10%.
- LOD distance ratio
-
Sets the level of detail (LOD) ratio over distance.
- Cast dynamic shadows
-
When selected, casts dynamic shadow maps.
- Cast static shadows
-
When selected, casts static shadow maps.
- Indoor only
-
When selected, renders the object only in indoor areas.
Advanced
- Rain occluder
-
When selected, the entity blocks or stops dynamic raindrops.
- Affect dynamic water
-
When selected, the entity generates ripples in dynamic water.
- Receive wind
-
When selected, the entity is affected by wind.
- Accept decals
-
When selected, the entity can receive decals.
- Affect navmesh
-
When selected, the entity affects navmesh generation.
- Visibility occluder
-
When selected, the entity can block visibility of other objects.