Legacy Reference


The OccluderArea object prevents Lumberyard from rendering everything that is behind it. It is used for performance optimization in areas where automatic occlusion from brushes and terrain don't work very well. This object allows you to create an occlusion plane out of a custom shape with multiple edges, unlike an OccluderPlane object which can only be a square shape.

Parameter Table

Parameter Description
DisplayFilled Just for visibility in the editor this option defines if the area should be rendered as filled or not.
CullDistRatio Specifies at what distance the culling effect should stop occurring.
UseIndoors Specifies if the occluder area should be working inside an indoor vis area.