Lumberyard
Legacy Reference

Portal

With Portals you can cut holes inside a vis area to create an entrance into a vis area. Portals have to be smaller than the vis area shape but thick enough to protrude both the inside and outside of the vis area, like a door.

You can enable and disable Portals using Flow Graph and you can have multiple Portals in one vis area.

Parameter Table

Parameter Description
Height Specifies how high the portal is.
DisplayFilled Just for visibility in the editor this option defines if the area should be rendered as filled or not.
AffectedBySun Specifies if shadows from the world outside the vis area can travel inside.
IgnoreSkyColor If this option is turned off the ambient color (sky color in time of day window) is not used indoors.
IgnoreGI If true, Global Illumination won't be used inside this object.
ViewDistRatio Specifies how far the vis area is rendered.
SkyOnly Lets you choose to see only the skybox when you look outside the vis area. If you don't render terrain and outside brushes the performance can be faster so use this option when it is appropriate.
OceanIsVisible Specifies if the ocean rendering should be visible inside the vis area.
UseDeepness Specifies if the portal should be working from both sides.
DoubleSide Specifies if the portal should be working from both sides.