Lumberyard
Legacy Reference

Designer Tool Settings

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn about the latest features, see the Amazon Lumberyard User Guide.

The following parameter groups are available under the Settings panel, on the Objects tab, in the Rollup Bar.

CD Settings

The following parameters are available on the CD tab under the Settings panel.

CD Parameters

Property Description
Exclusive Mode Use to make the view look like that of a DCC tool. In this mode, all objects except for the selected objects are hidden and the time of day and light settings are set only. When a level has a lot of objects and is complex, this mode makes the view's complexity decrease.
Display Back Faces (Editor Only) Used to enable showing the backfaces of designer objects, such as when the camera is within an object.
Seamless Edit Enables editing objects as the mouse cursor hovers over them.
Keep Pivot Center Ensures that the pivot remains unaffected during editing.
Highlight Elements Toggles visualization of the object's selected elements such as vertices, edges, and faces.
Highlight Box Size When Highlight Elements is enabled, this controls the scale of the helpers used to highlight elements.
Display Dimension Helper Enables visualization of the object’s dimensions, width, height, and depth.
Display Triangulation Overlays the object's triangulation.
Display Subdivided Result Overlays the object's subdivisions.

Object Settings

The following parameters are available on the Object tab under the Settings panel.

Object Parameters

Property Description
Cast Shadows Allows objects to cast shadows
Support Second Visarea Normally, objects are considered to be in only one vis area. This option allows them to be added to multiple vis areas if their bounding box overlaps them, at the cost of some performance. Without this option, some large objects may not be displayed when viewed through portals in certain situations.
Outdoor When set, the object will not be rendered when inside a vis area.
Rain Occluder Occludes dynamic raindrops
View Distance Ratio Sets the distance from the current view at which the object renders.
AI Exclude From Triangulation Deprecated
AI Hideable When this option is set, AI will use this object as a hiding spot, using the specified hide point type.
No Static Decal When this option is set, decals will not project onto the object.
Exclude Collision Enable to exclude collisions.
Occluder Used for the construction of a level occlusion mesh.