Lumberyard
Legacy Reference

AI Path

An AI path is an object which can be used to guide your AI agent along a specific route from point to point in your level.

Parameters

Parameter Description
Road Defines if the path is to be used by vehicles as a preferred path.
PathNavType Sets the AI navigation type of the path. Types of paths available:
  • Flight

  • Free 2D

  • Road

  • Smart Object

  • Triangular

  • Unset

  • Volume

  • Waypoint 3D Surface

  • Waypoint Human

AnchorType Sets an AI behavior for any AI using the path.
ValidatePath Used for 3D Volume paths only, checks and displays path validity in the editor.
Width Specifies how wide the entity is.
Height Specifies how high the shape area should be (0 means infinite height).
AreaId Sets up the ID of the area, so areas with another ID can overlap.
GroupId Sets up the Group ID of the area, so areas with another group ID can overlap.
Priority Defines the Priority so areas with a higher priority will be processed first.
Closed Sets if the area should be closed or if it should be just a line.
DisplayFilled Just for visibility in the editor this option defines if the area should be rendered as filled or not.
DisplaySoundInfo Enable to expand Sound Obstruction options.
Agent_height When Render_voxel_grid is enabled this determines the height along the y-axis of the rendered grid cells.
Agent_width When Render_voxel_grid is enabled this determines the height along the x-axis of the rendered grid cells.
Render_voxel_grid If true, voxel grid will be rendered when helpers are enabled.
voxel_offset_x Offset voxel grid on the x-axis.
voxel_offset_y Offset voxel grid on the y-axis.