Trigger Entities
There are two Trigger entities you can use in your level.
AreaTrigger Entity
Entity Properties
Property | Description |
---|---|
trigger-proximity | Turns the entity on or off. |
InVehicleOnly | Sets up that the trigger can only be activated when player is inside vehicle. |
OnlyLocalPlayer | Sets the trigger to be only triggerable by the local player entity. |
OnlyPlayers | Sets the trigger to be only triggerable by players entities. |
PlaySequence | Plays the sequence with the name specified in here. |
ScriptCommand | Executes a script command when the trigger has been activated. |
TriggerOnce | Disables the trigger after it has been triggered once. |
MultiplayerOptions | |
Networked |
If true physics will be simulated on the server and serialized over the network, otherwise they will be simulated on the client. |
ProximityTrigger Entity
Entity Properties
Property | Description |
---|---|
ActivateWithUseButton | Specifies if the trigger is activated by pressing use. |
DimX | Specifies how big the trigger is (x-axis). |
DimY | Specifies how big the trigger is (y-axis). |
DimZ | Specifies how big the trigger is (z-axis). |
Enabled | Specifies if the trigger can be activated or not. |
EnterDelay | Sets up a delay (in seconds) before the enter node of the trigger is activated. |
ExitDelay | Sets up a delay (in seconds) before the exit node of the trigger is activated. |
InVehicleOnly | Sets up that the trigger can only be activated when player is inside vehicle. |
OnlyAI | Sets the trigger to be only triggerable by AI entities. |
OnlyMyPlayer | Sets the trigger to be only triggerable by the local player. |
OnlyOneEntity | Sets the trigger to be only triggerable by one entity. First one who triggers it has to leave it in order to be triggerable again. |
OnlyPlayer | Sets the trigger to be only triggerable by player entities. |
OnlySelectedEntity | Sets the trigger to be only triggerable by the entity with the name specified in this field. Wildcard matches can be used such as RigidbodyEx*, will allow all entities with that name, regardless of number suffix, etc. |
OnlySpecialAI | Sets the trigger to be only triggerable by the special AI entities. |
PlaySequence | Plays the sequence with the name specified in here. |
RemoveOnTrigger | Similar to the deprecated "KillOnTrigger" param, if true, any entities (except player) which trigger this will be removed. |
ScriptCommand | Executes a script command when the trigger has been activated |
TriggerOnce | Disables the trigger after it has been triggered once. |
MultiplayerOptions | |
Networked | If true physics will be simulated on the server and serialized over the network, otherwise they will be simulated on the client. |