Legacy Reference



Parameter Description
Geometry This option specifies the geometry that needs to be used for the object.
Step Size Sets the distance between each point along the spline. Smaller values increase the polygon count of the surface but also smooths out corners.
OutdoorOnly When set, the object will not be rendered when inside a vis area.
RainOccluder Set the brush to occlude rain, this works in conjunction with Rain Entity. If your level does contain rain, you should set this wisely, as there is a limit of 512 objects that can occlude at any given time.
SupportSecondVisArea Normally, objects are considered to be in only one vis area. This option allows them to be added to multiple vis areas if their bounding box overlaps them, at the cost of some performance. Without this option, some large objects may not be displayed when viewed through portals in certain situations.
Hideable When this option is set, AI will use this object as a hiding spot, using the specified hide point type.
LodRatio Defines how far from the current camera position, the different Level Of Detail models for the object are used.
ViewDistanceMultiplier Sets the distance from the current view at which the object renders.
NotTriangulate Deprecated
NoStaticDecals When this option is set, decals will not project onto the object.
RecvWind When this option is set, the object will be affected by the level wind.
Occluder Used for the construction of a level occlusion mesh.