Lumberyard
Legacy Reference

Using the Object Selector

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn about the latest features, see the Amazon Lumberyard User Guide.

Use the Object Selector to select and locate objects such as brushes, entities, tagpoints, volumes, and more. You can also hide and unhide objects, freeze and unfreeze objects, and delete objects. You can perform these actions on objects in layers that are selectable, visible, and not frozen.

To open Object Selector

Do one of the following:

  • On the main menu, click Tools, Object Selector.

  • Press Ctrl+T.

  • In the top toolbar, click the Object Selector icon.

Finding an Object

You may sometimes find it difficult to select an object in your level, particularly when you have a large number of objects, or when other objects are surrounding or overlapping the object you want to select. The Object Selector provides several tools to help you find specific objects.

The Object Selector displays objects on layers that are selectable (1), visible (2), and not frozen (3).

To automatically select objects (in your Perspective viewport) when you click them in the list, enable the Auto Select option (bottom right).

To display objects with parent/child relationships, enable the Display as Tree option. When this option is enabled, each type of object is displayed with its icon, and grouped objects are shown as a tree in the list. If you have no grouped objects, you see only individual objects listed.

You can also use Fast Select to extend your search to include objects within prefabs and groups. To do this, enable Search also inside Prefabs and Groups (below Fast Select).

To find and select an object

  1. Open the Object Selector.

  2. Do one or both of the following:

    • If you know the object's name, enter it into the Fast Select box at the bottom.

    • Select one or more of the List Types (on the right):

      • Entities

      • Brushes

      • Prefabs

      • Tag Points

      • AI Points

      • Groups

      • Volumes

      • Shapes

      • Solids

      • Other

  3. Click the object(s) you want to select.

  4. Click Select (on the right) to place an X for each selected object in the Selected column.

    You can also use:

    • Select All to select all currently listed objects

    • Select None to deselect all objects.

    • Invert Selection to deselect currently selected objects and select all the other listed objects.

  5. Close the Object Selector to return to your Perspective viewport.

  6. Press Z on your keyboard to focus on the object(s) you selected.

Managing Objects

The Object Selector can also hide (and unhide), freeze (and unfreeze), and delete listed objects. You can perform these actions on objects that are contained in layers that are currently selectable, visible, and not frozen.

To hide or freeze objects

  1. Find the object(s) you want to hide or freeze.

  2. Click the object(s). To select multiple objects, use Ctrl or Shift.

    Note

    For this procedure, you need only click to select. There is no need to click the Select button on the right side of the Object Selector.

  3. Click Hide or Freeze.

    Clicking Hide hides your object(s) in the Object Selector list and in your Perspective viewport.

    Clicking Freeze hides your object(s) in the Object Selector list and makes it unable to be interacted with in the Perspective viewport.

Other Actions

Task Steps
To unhide hidden objects Select the objects, and then click Unhide.
To view frozen objects Click the Frozen option under Display List.
To unfreeze frozen objects Select the objects, and then click Unfreeze.
To delete objects Find the objects, click to select them, and then click Delete Selected. This deletes the objects from the Object Selector and from your level.

Object Selector Table

The objects in your level are listed in a table in the Object Selector window. To sort your displayed objects, click a column header. The results appear in alphabetic order.

Column Name Description
Name Name of the object.
Selected X is displayed when object is selected in Perspective viewport.
Type Scene element type of the object (entity, brush, prefab, tag point, AI point, group, volume, shape, solid, other).
Layer Layer to which the object is assigned (objects on invisible or frozen layers are not displayed).
Default Material Path to object's default material.
Custom Material Path to object's customer material, if assigned.
Breakability Type of breakability the object supports.
Track View Track view animation sequence to which the object is used.
FlowGraph Flow graph that the object is used in.
Geometry Path to the object's geometry, if applicable.
Instances In Level Number of times the object is used in the level.
Number of LODs Number of LODs the object has.
Spec The minimum specification that the object is set to display on.
AI GroupID Group ID number associated with an AI character.