Lumberyard
Legacy Reference

Using Console Variables

Flow Graph is deprecated and will be removed in a future version of Lumberyard. Learn about Script Canvas, Lumberyard's new visual scripting environment.

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn about the latest features, see the Amazon Lumberyard User Guide.

The following console variables can be used to troubleshoot Flow Graph issues.

  • fg_abortOnLoadError — Aborts on a loading error of a flow graph, where 0=dialog, 1=log , 2=abort

  • fg_debugmodules — 0=disabled, 1=show all modules, 2=show all modules and active modules

  • fg_debugmodules_filter filterstring — Used to only show modules that match the filterstring

  • fg_iDebugNextStep — - Step-by-step debugging

  • fg_iEnableFlowgraphNodeDebugging — toggles flow graph debugging of nodes

  • fg_inspectorLog — log inspector on Console

  • fg_noDebugText — Don't display flow graph debugging text

  • fg_profile — toggles flow graph profiling

  • fg_SystemEnable — toggles Flow Graph system updates

  • gt_showFilter — Filter string for flow graph tokens and game tokens

  • gt_showLines — Specifies how many lines to display

  • gt_showPosX 0 — Shows the x-axis position

  • gt_showPosY — Shows the y-axis position

  • gt_show Value — Shows game token and graph token state, where 1=screen and log , 2=screen only , 3=log only.