Lumberyard
Legacy Reference

Helicopter Nodes

Flow Graph is deprecated and will be removed in a future version of Lumberyard. Learn about Script Canvas, Lumberyard's new visual scripting environment.

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn about the latest features, see the Amazon Lumberyard User Guide.

You can use the following flow graph nodes to configure flying vehicle and flight AI-related settings.

Note

These nodes will only work with the Legacy Game Sample (CryEngine GameSDK), which is available at Lumberyard Downloads.

EnableCombatMode node

Used to alter the path the flight AI should follow so as to find the best position from which to engage the target.

Inputs

Port Type Description
Enable Any Enables combat mode
Disable Any Disables combat mode

EnableFiring node

Used to enable the flight AI to fire at a target when used in combination with the EnableCombatMode node.

Inputs

Port Type Description
Enable Any Enables firing mode
Disable Any Disables firing mode

FollowPath node

Used to set the path that the flight AI should follow.

Inputs

Port Type Description
Start Any Start following the path
Stop Any Stop following the path
PathName String Name of the path to follow
LoopPath Boolean How many times to loop around the path
Speed Float Speed of the flight AI

Outputs

Port Type Description
ArrivedAtEnd Any Triggers when flight AI is at the end of the path
ArrivedNearToEnd Any Triggers when flight AI is near the end of the path
Stopped Any Triggers when flight AI has stopped

ForceFire node

Used to force the attention target of the flight AI to a specific entity.

Inputs

Port Type Description
Enable Any Enables force firing
Disable Any Disables force firing
Target Any Attention target

Outputs

Port Type Description
Finished Any Triggers when finished