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Lumberyard
Legacy Reference

MaterialFX Nodes

Flow Graph is deprecated and will be removed in a future version of Lumberyard. Learn about Script Canvas, Lumberyard's new visual scripting environment.

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn about the latest features, see the Amazon Lumberyard User Guide.

You can use the following flow graph nodes to define material FX settings.

Note

These nodes will only work with the Legacy Game Sample (CryEngine GameSDK), which is available at Lumberyard Downloads.

HUDEndFX node

The MaterialFX end node for an HUD.

Inputs

Port Type Description
Trigger Any MaterialFX end node

HUDStartFX node

The MaterialFX start node for an HUD.

Inputs

Port Type Description
Start Any Triggered automatically by the material effect

Outputs

Port Type Description
Started Any Triggered when the material effect has started
Distance Float Outputs the distance to the player
Param1 Float Custom parameter 1
Param2 Float Custom parameter 2
Intensity Float Dynamic value set by game code
BlendOutTime Float Outputs the material effect blend out time in seconds