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Lumberyard
Legacy Reference

Module Nodes

Flow Graph is deprecated and will be removed in a future version of Lumberyard. Learn about Script Canvas, Lumberyard's new visual scripting environment.

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn about the latest features, see the Amazon Lumberyard User Guide.

Module nodes are project-specific, user-created nodes. The nodes listed here are used in the Samples projects, which are located at lumberyard_version\dev\SamplesProject\Levels\Samples .

Call_Character_Controller_Robot node

Used to call a character's controller robot.

Inputs

Port Type Description
Call Any Calls the module
Instanced Boolean Whether the module is instanced or not.
Cancel Any Cancels the module
InstanceID Integer Instance ID
Controller_Ref_Box_Pitch Integer Integer
Controller_Ref_Box_Move Integer Integer
Awesome_Sphere Integer Integer
Robot_Head Integer Integer
Camera_Rig Integer Integer
Robot_Body Integer Integer
Head_Tilt_Parent Integer Integer

Outputs

Port Type Description
OnCalled Integer Triggers when module is started
Done Any Successful status
Cancelled Any Failed status

Call_Character_Controller_Robot_Completed node

Used to call a character's controller robot.

Inputs

Port Type Description
Call Any Calls the module
Instanced Boolean Whether the module is instanced or not.
Cancel Any Cancels the module
InstanceID Integer Instance ID
Controller_Ref_Box_Pitch Integer Integer
Controller_Ref_Box_Move Integer Integer
Awesome_Sphere Integer Integer
Robot_Head Integer Integer
Camera_Rig Integer Integer
Robot_Body Integer Integer
Head_Tilt_Parent Integer Integer

Outputs

Port Type Description
OnCalled Integer Triggers when module is started
Done Any Successful status
Cancelled Any Failed status

Call_Free_Cam_Controller node

Used to call a camera controller.

Inputs

Port Type Description
Call Any Calls the module
Instanced Boolean Whether the module is instanced or not.
Cancel Any Cancels the module
InstanceID Integer Instance ID
Entity_ID_Camera Integer Integer

Outputs

Port Type Description
OnCalled Integer Triggers when module is started
Done Any Successful status
Cancelled Any Failed status

Call_VR_Character_Controller_Robot node

Used to call a VR character's controller robot.

Inputs

Port Type Description
Call Any Calls the module
Instanced Boolean Whether the module is instanced or not.
Cancel Any Cancels the module
InstanceID Integer Instance ID
Sphere Integer Integer
Ref_Move Integer Integer
Camera Integer Integer
Ref_Camera_Yaw Integer Integer
Camera_Fulcrum Integer Integer
HMD_Fulcrum Integer Integer
Head_Tilt_Parent Integer Integer
Robot_Body Integer Integer

Outputs

Port Type Description
OnCalled Integer Triggers when module is started
Done Any Successful status
Cancelled Any Failed status

Utils:UserIDToModuleID node

Used to map a user ID to a module instance ID.

Inputs

Port Type Description
Get Any Gets the module instance ID for the user ID
Set Any Gets the module instance ID for the user ID
UserID Integer User ID
ModuleID Integer Module instance ID

Outputs

Port Type Description
ModuleID Integer Module instance ID for the user ID