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Legacy Reference

UI Interactable Component Nodes

Flow Graph is deprecated and will be removed in a future version of Lumberyard. Learn about Script Canvas, Lumberyard's new visual scripting environment.

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn about the latest features, see the Amazon Lumberyard User Guide.

The UI Interactable component flow graph nodes have been superseded by the UIe Interactable component flow graph nodes. For best results, use the UIe Interactable component flow graph nodes.

Use the following flow graph node for the Interactable component.

UI:Interactable:SetIsHandlingEvents Node

Sets the Boolean "is handling events" state of the element.

The Interactable flow graph nodes can be used to get or set values on any interactive UI element.

Interactive UI elements are elements that players can interacted with in game, such as button, text input, check box, slider, and so on. The SetIsHandlingEvents flow graph node sets whether an interactive UI element should handle input events. If set to false, then the UI element does not respond to input events, and its visual state is also changed to disabled.

Node Inputs

Activate

Sets the "is handling events" state.

CanvasID

Unique identifier of the element's canvas.

ElementID

Unique identifier of the element.

State

The Boolean "is handling events" state of the element.

Node Output

Done

Sends a signal when the node's action is finished.