Lumberyard
Legacy Reference

Video Nodes

Flow Graph is deprecated and will be removed in a future version of Lumberyard. Learn about Script Canvas, Lumberyard's new visual scripting environment.

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn about the latest features, see the Amazon Lumberyard User Guide.

You can use the following flow graph nodes to configure video settings.

ClipCapture node

Used to capture video clips while a game is running and save them locally or to the cloud.

Inputs

Port Type Description
Capture Any Begins capturing a video clip
DurationBefore Float Records the specified number of seconds before the Capture input triggers
DurationAfter Float Records the specified number of seconds after the Capture input triggers
ClipName String Usage details are specific to the operating system
LocalizedClipName String Usage details are specific to the operating system
Metadata String (Optional) Tags video clips

Outputs

Port Type Description
BeganCapture Any Triggers when video clip capturing begins
Error Any Triggers when a clip capture error occurs

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