Legacy Reference

Placing Simple Clouds

This topic references tools and features that are legacy. If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line. To learn more about legacy features, see the Amazon Lumberyard Legacy Reference.

You can place simple clouds with sprite-based shading and customize it for your level by choosing your cloud texture and modifying such properties as movement speed, size, movement from wind, and so on.

To add simple clouds to your level

  1. In the Rollup Bar's Objects tab, click Entity.

  2. Under Browser, expand Render.

  3. Drag the Cloud entity into your scene.

Files Associated with Simple Clouds

The following are files associated with simple clouds.

Name Location
CloudFile Lib\Clouds\default.xml
Script Scripts\Entities\Render\cloud.lua
Entity Entities\cloud.ent

Configuring Simple Clouds

You can configure the properties for your simple clouds under Entity Params and Entity Properties.

Name Description
CloudFile The .xml file containing the description of the cloud

The scale of the cloud.


This feature will be unavailable in a future release.


AutoMove Enables cloud movement
FadeDistance The distance in meters at which the cloud fades in when moving from one side of the space loop box to the other.
SpaceLoopBox The size of the box in which the volume object moves from one end to the other
Speed The rate of movement in the x, y, and z dimensions